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You in? Your Easter Present Inside! - Posted using

You in? Your Easter Present Inside!

- Posted using

Auf dem Weg in die Mittelklasse - Peugeot 308 SW from V12media on Vimeo.

Sechs Monate nach Debüt der zweiten 308-Generation liefert Peugeot den Kombi nach.Mit 4,59 Metern Länge dürfte er auch Mittelklasse-Kunden ansprechen. Autojournalist Herbie Schmidt hat für uns den Franzosen probe gefahren.

Mike Phillips livery reveal // Zwingfilms from Zwingfilms on Vimeo.

Formula Drift Pro2 driver Mike Phillips reveals his 2014 formula drift “nascar” themed livery

Wolfe Air Reel from 3DF on Vimeo.

These shots were filmed in close formation with the Vectorvision camera system installed in the highly modified Wolfe Air LearJet 25. Cameras used are the Red Epic and Arriflex Alexa.
Wolfe Air Project Coordinator: Beth Miles
Wolfe Air Pilots: Craig Hosking, Ace Beall, Kevin LaRosa, Kevin LaRosa Jr, Jeff Senior
Camera: Doug Holgate, Roger Tonry, Scott Smith
Edited by: Zak Marx / 3DF
Colorist: Arnold Ramm / 3DF

Formula D Streets of Long Beach 2014 from Photo M.D. on Vimeo.

It has been 2 years since the last time I had shot on the track at Long Beach and I must say it’s great to be back doing so. It’s always an amazing track and event to go to as these are local close to home streets personally as the experience of seeing 1000HP cars sliding across while kicking back with other close photographers and meeting new ones as well. Enough talk, here is Formula D Streets of Long Beach 2014.

Soundtrack: Pegboard Nerds ft. Elizaveta (Original/Halcyon/Nine of Kings/Photo M.D. Remix)

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War Thunder - VFX Breakdown - Houdini FLIP - FumeFX from Graham Matthew Collier on Vimeo.

A quick breakdown of some of the FX work I did on Warthunder. All the water simulations were done in Houdini, the explosions were done in FumeFX and it was all

rendered in Vray and Krakatoa.

You can check out the full movie here :-
You can also see our RealtimeUK Water Reel here :-

(Houdini, Mantra) + (3DS Max, Vray 3.0) - Submarine Surface Breach - RnD from Graham Matthew Collier on Vimeo.

This is a RnD project I have been working on to learn Mantra and test out the new Alembic V-Ray Proxy loader in 3DS Max.
The Houdini simulation needs more work especially the spray layer which needs wind and turbulence adding, didn’t have time to fix this.

FLIP - 60 million particles - 12hours for 250frames.
WW - 50 million particle peak.

Average render times:-
V-Ray 3.0 with Alembic Proxy loader + HDR light + Brute Force GI = 30min Average frame time (RAM 11GB peak, didn’t proxy water surface)
Mantra with particle Volumes + HDR light + 2 GI bounces = 20min Average frame time (RAM 3.5GB peak, all delayed load)

The WW Alembic export came to a massive 300GB for one file, Yikes! Its meant to be the most efficient way to cache as it only pulls in the data that it needs from the file. Its very fast and it even updates in the 3DSMax viewport using V-Ray 3.0 Proxy loader. :)

ARNOLD render test coming next!!!